Card and Board Games Market Size, COVID-19 Impact Analysis By Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2028 (Updated Version Available)
Card and Board Games Market Size, COVID-19 Impact Analysis By Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2028 (Updated Version Available)
ID : MRI17352 | Date : Jan, 2021 | Pages :
186 | Region : Global |
Publisher : RI
The Card and Board Games market report provides a detailed analysis of global market size, value chain optimization, segmentation market growth, market share, competitive Landscape, regional and country-level market size, sales analysis, impact of domestic and global market players, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
The global Card and Board Games market size is expected to gain market growth in the forecast period of 2020 to 2028, with a CAGR of xx%% in the forecast period of 2020 to 2028 and will expected to reach USD xx million by 2028, from USD xx million in 2020.
Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):
Tabletop
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs
By Application
Offline Retail
Online Retail
Competitive Landscape and Card and Board Games Market Share Analysis
Company Coverage (Company Profile, Sales Revenue, Price, Gross Margin, Main Products etc.):
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
Card and Board Games competitive landscape provides details by vendors, including company overview, company total revenue (financial), market potential, global presence, Card and Board Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Card and Board Games sales, revenue and market share for each player covered in this report.
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Card and Board Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Card and Board Games markets. For the historical and forecast period 2015 to 2028, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Card and Board Games market.
Region Coverage (Regional Production, Demand & Forecast by Countries etc.): North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
Asia-Pacific (China, India, Japan, Southeast Asia etc.)
South America (Brazil, Argentina etc.)
Middle East & Africa (Saudi Arabia, South Africa etc.)
The research provides answers to the following key questions:
• What is the estimated growth rate and market share and size of the Card and Board Games market for the forecast period 2020 - 2028?
• What are the driving forces in the Card and Board Games market for the forecast period 2020 - 2028?
• Who are the prominent market players and how have they gained a competitive edge over other competitors?
• What are the market trends influencing the progress of the Card and Board Games industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the market hold for the prominent market players?
Table of Contents
1 Card and Board Games Market Overview
1.1 Card and Board Games Product Overview
1.2 Card and Board Games Market Segment by Type
1.2.1 Tabletop
1.2.2 Card and Dice Games
1.2.3 Collectible Card Games
1.2.4 Miniature Games
1.2.5 RPGs
1.3 Global Card and Board Games Market Size by Type
1.3.1 Global Card and Board Games Sales and Growth by Type
1.3.2 Global Card and Board Games Sales and Market Share by Type (2015-2020)
1.3.3 Global Card and Board Games Revenue and Market Share by Type (2015-2020)
1.3.4 Global Card and Board Games Price by Type (2015-2020)
2 Global Card and Board Games Market Competition by Company
2.1 Global Card and Board Games Sales and Market Share by Company (2015-2020)
2.2 Global Card and Board Games Revenue and Share by Company (2015-2020)
2.3 Global Card and Board Games Price by Company (2015-2020)
2.4 Global Top Players Card and Board Games Manufacturing Base Distribution, Sales Area, Product Types
2.5 Card and Board Games Market Competitive Situation and Trends
2.5.1 Card and Board Games Market Concentration Rate
2.5.2 Global Card and Board Games Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Card and Board Games Company Profiles and Sales Data
3.1 Asmodee Editions
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Card and Board Games Product Category, Application and Specification
3.1.3 Asmodee Editions Card and Board Games Sales, Revenue, Price and Gross Margin(2015-2020)
3.1.4 Main Business Overview
3.2 Goliath B.V.
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Card and Board Games Product Category, Application and Specification
3.2.3 Goliath B.V. Card and Board Games Sales, Revenue, Price and Gross Margin(2015-2020)
3.2.4 Main Business Overview
3.3 Grand Prix International
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Card and Board Games Product Category, Application and Specification
3.3.3 Grand Prix International Card and Board Games Sales, Revenue, Price and Gross Margin(2015-2020)
3.3.4 Main Business Overview
3.4 Hasbro
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Card and Board Games Product Category, Application and Specification
3.4.3 Hasbro Card and Board Games Sales, Revenue, Price and Gross Margin(2015-2020)
3.4.4 Main Business Overview
3.5 Ravensburger
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Card and Board Games Product Category, Application and Specification
3.5.3 Ravensburger Card and Board Games Sales, Revenue, Price and Gross Margin(2015-2020)
3.5.4 Main Business Overview
4 Card and Board Games Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Card and Board Games Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Card and Board Games Sales and Revenue by Regions
4.2.1 Global Card and Board Games Sales and Market Share by Regions (2015-2020)
4.2.2 Global Card and Board Games Revenue and Market Share by Regions (2015-2020)
4.2.3 Global Card and Board Games Sales, Revenue, Price and Gross Margin (2015-2020)
4.3 North America Card and Board Games Sales, Revenue, Price and Gross Margin
4.3.1 United States
4.3.2 Canada
4.3.3 Mexico
4.4 Europe Card and Board Games Sales, Revenue, Price and Gross Margin
4.4.1 Germany
4.4.2 UK
4.4.3 France
4.4.4 Italy
4.4.5 Russia
4.4.6 Turkey
4.5 Asia-Pacific Card and Board Games Sales, Revenue, Price and Gross Margin
4.5.1 China
4.5.2 Japan
4.5.3 Korea
4.5.4 Southeast Asia
4.5.4.1 Indonesia
4.5.4.2 Thailand
4.5.4.3 Malaysia
4.5.4.4 Philippines
4.5.4.5 Vietnam
4.5.5 India
4.5.6 Australia
4.6 South America Card and Board Games Sales, Revenue, Price and Gross Margin
4.6.1 Brazil
4.7 Middle East and Africa Card and Board Games Sales, Revenue, Price and Gross Margin
4.7.1 Egypt
4.7.2 GCC Countries
5 Card and Board Games Application/End Users
5.1 Card and Board Games Segment by Application
5.1.1 Offline Retail
5.1.2 Online Retail
5.2 Global Card and Board Games Product Segment by Application
5.2.1 Global Card and Board Games Sales by Application
5.2.2 Global Card and Board Games Sales and Market Share by Application (2015-2020)
6 Global Card and Board Games Market Forecast
6.1 Global Card and Board Games Sales, Revenue Forecast (2021-2028)
6.1.1 Global Card and Board Games Sales and Growth Rate Forecast (2021-2028)
6.1.1 Global Card and Board Games Revenue and Growth Rate Forecast (2021-2028)
6.2 Global Card and Board Games Forecast by Regions
6.2.1 North America Card and Board Games Sales and Revenue Forecast (2021-2028)
6.2.2 Europe Card and Board Games Sales and Revenue Forecast (2021-2028)
6.2.3 Asia-Pacific Card and Board Games Sales and Revenue Forecast (2021-2028)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Card and Board Games Sales and Revenue Forecast (2021-2028)
6.2.5 Middle East and Africa Card and Board Games Sales and Revenue Forecast (2021-2028)
6.2.5.1 Egypt
6.2.5.2 GCC Countries
6.3 Card and Board Games Forecast by Type
6.3.1 Global Card and Board Games Sales and Revenue Forecast by Type (2021-2028)
6.3.2 Tabletop Gowth Forecast
6.3.3 Card and Dice Games Gowth Forecast
6.4 Card and Board Games Forecast by Application
6.4.1 Global Card and Board Games Sales Forecast by Application (2021-2028)
6.4.2 Global Card and Board Games Forecast in Offline Retail
6.4.3 Global Card and Board Games Forecast in Online Retail
7 Card and Board Games Upstream Raw Materials
7.1 Card and Board Games Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Card and Board Games Industrial Chain Analysis
Appendix
Methodology/Research Approach
Research Programs/Design
Market Size Estimation
Market Breakdown and Data Triangulation
Data Source
Secondary Sources
Primary Sources
Disclaimer
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