PC Gaming Peripheral Market Size By Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2028 (Updated Version Available)
PC Gaming Peripheral Market Size By Regional Outlook (Europe, North America, Asia Pacific, Middle East & Africa And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2028 (Updated Version Available)
ID : MRI10991 | Date : Jan, 2021 | Pages :
182 | Region : Global |
Publisher : MRI
The PC Gaming Peripheral market report provides a detailed analysis of global market size, value chain optimization, segmentation market growth, market share, competitive Landscape, regional and country-level market size, sales analysis, impact of domestic and global market players, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
The global PC Gaming Peripheral market size is expected to gain market growth in the forecast period of 2023 to 2028, with a CAGR of xx%% in the forecast period of 2023 to 2028 and will expected to reach USD xx million by 2028, from USD xx million in 2020.
Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):
Headsets
Mice
Keyboards
Surfaces
Controllers
By Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
Competitive Landscape and PC Gaming Peripheral Market Share Analysis
PC Gaming Peripheral competitive landscape provides details by vendors, including company overview, company total revenue (financial), market potential, global presence, PC Gaming Peripheral sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the PC Gaming Peripheral sales, revenue and market share for each player covered in this report.
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global PC Gaming Peripheral market presented in the report. This section sheds light on the sales growth of different regional and country-level PC Gaming Peripheral markets. For the historical and forecast period 2018 to 2028, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global PC Gaming Peripheral market.
Region Coverage (Regional Production, Demand & Forecast by Countries etc.): North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
Asia-Pacific (China, India, Japan, Southeast Asia etc.)
South America (Brazil, Argentina etc.)
Middle East & Africa (Saudi Arabia, South Africa etc.)
The research provides answers to the following key questions:
• What is the estimated growth rate and market share and size of the PC Gaming Peripheral market for the forecast period 2023 - 2028?
• What are the driving forces in the PC Gaming Peripheral market for the forecast period 2023 - 2028?
• Who are the prominent market players and how have they gained a competitive edge over other competitors?
• What are the market trends influencing the progress of the PC Gaming Peripheral industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the market hold for the prominent market players?
Table of Content
1 Industrial Chain Overview
1.1 PC Gaming Peripheral Industry
1.1.1 Overview
Figure PC Gaming Peripheral Picture List
1.1.2 Characteristics of PC Gaming Peripheral
1.2 Upstream
1.2.1 Major Materials
1.2.2 Manufacturing Overview
1.3 Product List By Type
1.3.1 Headsets
1.3.2 Mice
1.3.3 Keyboards
1.3.4 Surfaces
1.3.5 Controllers
1.4 End-Use List
1.4.1 Demand in Distribution Channels
1.4.2 Demand in Third-Party Retail Channels
1.4.3 Demand in Direct Channels
1.5 Global Market Overview
1.5.1 Global Market Size and Forecast, 2016-2026
Figure Global Market Size and Forecast with Growth Rate, 2016-2026
1.5.2 Global Market Size and Forecast by Geography with CAGR, 2016-2026
Table Global Market Size and Forecast by Geography with Growth Rate, 2016-2026
1.5.3 Global Market Size and Forecast by Product Type with CAGR, 2016-2026
Table Global Market Size and Forecast by Type with Growth Rate, 2016-2026
1.5.4 Global Market Size and Forecast by End-Use with CAGR, 2016-2026
Table Global Market Size and Forecast by End-Use with Growth Rate, 2016-2026
2 Global Production & Consumption by Geography
2.1 Global Production & Consumption
2.1.1 Global Production
Figure Global Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table Global Production Amount Status and Growth Rate by Geography, 2016-2020, in Million USD
2.1.2 Global Consumption
Figure Global Market Amount and Growth Rate, 2016-2020, in Million USD
Table Global Market Amount and Growth Rate by Geography, 2016-2020, in Million USD
2.2 Geographic Production & Consumption
2.2.1 Production
2.2.1.1 Asia-Pacific
Figure Asia-Pacific Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
2.2.1.2 North America
Figure North America Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table North America Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
2.2.1.3 South America
Figure South America Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table South America Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
2.2.1.4 Europe
Figure Europe Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table Europe Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
2.2.1.5 Middle East & Africa
Figure Middle East & Africa Production Amount Status and Growth Rate, 2016-2020, in Million USD
Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
2.2.2 Consumption
2.2.2.1 Asia-Pacific
Figure Asia-Pacific Market Amount and Growth Rate, 2016-2020, in Million USD
Table Asia-Pacific Market Amount and Growth Rate by Region, 2016-2020, in Million USD
2.2.2.2 North America
Figure North America Market Amount and Growth Rate, 2016-2020, in Million USD
Table North America Market Amount and Growth Rate by Region, 2016-2020, in Million USD
2.2.2.3 South America
Figure South America Market Amount and Growth Rate, 2016-2020, in Million USD
Table South America Market Amount and Growth Rate by Region, 2016-2020, in Million USD
2.2.2.4 Europe
Figure Europe Market Amount and Growth Rate, 2016-2020, in Million USD
Table Europe Market Amount and Growth Rate by Region, 2016-2020, in Million USD
2.2.2.5 Middle East & Africa
Figure Middle East & Africa Market Amount and Growth Rate, 2016-2020, in Million USD
Table Middle East & Africa Market Amount and Growth Rate by Region, 2016-2020, in Million USD
3 Major Manufacturers Introduction
3.1 Manufacturers Overview
Table Major Manufacturers Headquarters and Contact Information
Table Major Manufacturers Production Amount List in 2018
3.2 Manufacturers List
3.2.1 Razer Overview
Table Razer Overview List
3.2.1.1 Product Specifications
3.2.1.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Razer (Production Amount (Million USD), Cost, Gross Margin)
3.2.1.3 Recent Developments
3.2.1.4 Future Strategic Planning
3.2.2 Logitech G (ASTRO) Overview
Table Logitech G (ASTRO) Overview List
3.2.2.1 Product Specifications
3.2.2.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Logitech G (ASTRO) (Production Amount (Million USD), Cost, Gross Margin)
3.2.2.3 Recent Developments
3.2.2.4 Future Strategic Planning
3.2.3 Turtle Beach Overview
Table Turtle Beach Overview List
3.2.3.1 Product Specifications
3.2.3.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Turtle Beach (Production Amount (Million USD), Cost, Gross Margin)
3.2.3.3 Recent Developments
3.2.3.4 Future Strategic Planning
3.2.4 Corsair Overview
Table Corsair Overview List
3.2.4.1 Product Specifications
3.2.4.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Corsair (Production Amount (Million USD), Cost, Gross Margin)
3.2.4.3 Recent Developments
3.2.4.4 Future Strategic Planning
3.2.5 Sennheiser Overview
Table Sennheiser Overview List
3.2.5.1 Product Specifications
3.2.5.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Sennheiser (Production Amount (Million USD), Cost, Gross Margin)
3.2.5.3 Recent Developments
3.2.5.4 Future Strategic Planning
3.2.6 Plantronics Overview
Table Plantronics Overview List
3.2.6.1 Product Specifications
3.2.6.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Plantronics (Production Amount (Million USD), Cost, Gross Margin)
3.2.6.3 Recent Developments
3.2.6.4 Future Strategic Planning
3.2.7 SteelSeries Overview
Table SteelSeries Overview List
3.2.7.1 Product Specifications
3.2.7.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of SteelSeries (Production Amount (Million USD), Cost, Gross Margin)
3.2.7.3 Recent Developments
3.2.7.4 Future Strategic Planning
3.2.8 Mad Catz Overview
Table Mad Catz Overview List
3.2.8.1 Product Specifications
3.2.8.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Mad Catz (Production Amount (Million USD), Cost, Gross Margin)
3.2.8.3 Recent Developments
3.2.8.4 Future Strategic Planning
3.2.9 ROCCAT Overview
Table ROCCAT Overview List
3.2.9.1 Product Specifications
3.2.9.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of ROCCAT (Production Amount (Million USD), Cost, Gross Margin)
3.2.9.3 Recent Developments
3.2.9.4 Future Strategic Planning
3.2.10 QPAD Overview
Table QPAD Overview List
3.2.10.1 Product Specifications
3.2.10.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of QPAD (Production Amount (Million USD), Cost, Gross Margin)
3.2.10.3 Recent Developments
3.2.10.4 Future Strategic Planning
3.2.11 Thrustmaster Overview
Table Thrustmaster Overview List
3.2.11.1 Product Specifications
3.2.11.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Thrustmaster (Production Amount (Million USD), Cost, Gross Margin)
3.2.11.3 Recent Developments
3.2.11.4 Future Strategic Planning
3.2.12 HyperX Overview
Table HyperX Overview List
3.2.12.1 Product Specifications
3.2.12.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of HyperX (Production Amount (Million USD), Cost, Gross Margin)
3.2.12.3 Recent Developments
3.2.12.4 Future Strategic Planning
3.2.13 Tt eSPORTS Overview
Table Tt eSPORTS Overview List
3.2.13.1 Product Specifications
3.2.13.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Tt eSPORTS (Production Amount (Million USD), Cost, Gross Margin)
3.2.13.3 Recent Developments
3.2.13.4 Future Strategic Planning
3.2.14 Cooler Master Overview
Table Cooler Master Overview List
3.2.14.1 Product Specifications
3.2.14.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Cooler Master (Production Amount (Million USD), Cost, Gross Margin)
3.2.14.3 Recent Developments
3.2.14.4 Future Strategic Planning
3.2.15 ZOWIE Overview
Table ZOWIE Overview List
3.2.15.1 Product Specifications
3.2.15.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of ZOWIE (Production Amount (Million USD), Cost, Gross Margin)
3.2.15.3 Recent Developments
3.2.15.4 Future Strategic Planning
3.2.16 Sharkoon Overview
Table Sharkoon Overview List
3.2.16.1 Product Specifications
3.2.16.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Sharkoon (Production Amount (Million USD), Cost, Gross Margin)
3.2.16.3 Recent Developments
3.2.16.4 Future Strategic Planning
3.2.17 Trust Overview
Table Trust Overview List
3.2.17.1 Product Specifications
3.2.17.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Trust (Production Amount (Million USD), Cost, Gross Margin)
3.2.17.3 Recent Developments
3.2.17.4 Future Strategic Planning
4 Market Competition Pattern
4.1 Market Size and Sketch
Figure Global Market Size and Growth Rate, 2016-2020, in Million USD
Figure Global Competition Sketch Overview
4.2 Company Market Share
4.2.1 Global Production by Major Manufacturers
Table Global Production Amount List by Manufacturers, 2016-2020, in Million USD
Table Global Production Amount Share List by Manufacturers, 2016-2020, in Million USD
Figure Global Production Amount Share by Manufacturers in 2020, in Million USD
4.2.2 Market Concentration Analysis
4.3 Market News and Trend
4.3.1 Merger & Acquisition
4.3.2 New Product Launch
5 Product Type Segment
5.1 Global Overview by Product Type Segment
Table Global Market Status and Growth Rate by Product Type Segment, 2016-2020, in Million USD
5.2 Segment Subdivision by Product Type
5.2.1 Market in Headsets
5.2.1.1 Market Size
Figure Global Market Amount and Growth Rate in Headsets, 2016-2020, in USD Million
5.2.1.2 Situation & Development
5.2.2 Market in Mice
5.2.2.1 Market Size
Figure Global Market Amount and Growth Rate in Mice, 2016-2020, in USD Million
5.2.2.2 Situation & Development
5.2.3 Market in Keyboards
5.2.3.1 Market Size
Figure Global Market Amount and Growth Rate in Keyboards, 2016-2020, in USD Million
5.2.3.2 Situation & Development
5.2.4 Market in Surfaces
5.2.4.1 Market Size
Figure Global Market Amount and Growth Rate in Surfaces, 2016-2020, in USD Million
5.2.4.2 Situation & Development
5.2.5 Market in Controllers
5.2.5.1 Market Size
Figure Global Market Amount and Growth Rate in Controllers, 2016-2020, in USD Million
5.2.5.2 Situation & Development
6 End-Use Segment
6.1 Global Overview by End-Use Segment
Table Global Market Status and Growth Rate by End-Use Segment, 2016-2020, in Million USD
6.2 Segment Subdivision
6.2.1 Market in Distribution Channels
6.2.1.1 Market Size
Figure Global Market Amount and Growth Rate in Distribution Channels, 2016-2020, in USD Million
6.2.1.2 Situation & Development
6.2.2 Market in Third-Party Retail Channels
6.2.2.1 Market Size
Figure Global Market Amount and Growth Rate in Third-Party Retail Channels, 2016-2020, in USD Million
6.2.2.2 Situation & Development
6.2.3 Market in Direct Channels
6.2.3.1 Market Size
Figure Global Market Amount and Growth Rate in Direct Channels, 2016-2020, in USD Million
6.2.3.2 Situation & Development
7 Market Forecast & Trend
7.1 Regional Forecast
Table Global Market Forecast by Region Segment 2021-2026, in Million USD
7.2 Consumption Forecast
7.2.1 Product Type Forecast
Table Global Market Amount by Product Type Segment 2021-2026, in Million USD
7.2.2 End-Use Forecast
Table Global Market Amount by End-Use Segment 2021-2026, in Million USD
7.3 Investment Trend
7.4 Consumption Trend
8 Price & Channel
8.1 Price and Cost
8.1.1 Price
8.1.2 Cost
Figure Cost Component Ratio
8.2 Channel Segment
9 Market Drivers & Investment Environment
9.1 Market Drivers
9.2 Investment Environment
9.3 Impact of Coronavirus on the PC Gaming Peripheral Industry
9.3.1 Impact on Industry Upstream
9.3.2 Impact on Industry Downstream
9.3.3 Impact on Industry Channels
9.3.4 Impact on Industry Competition
9.3.5 Impact on Industry Employment
10 Research Conclusion
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